![]() Killzone: Shadow Fall Q&A Is Killzone Shadow Fall a good entry point to the Killzone franchise? ( source) Watch out for Killzone: Shadow Fall this November 15, launching alongside the PlayStation 4. Steven Ter Heide: Absolutely! In many ways, Killzone Shadow Fall is a fresh start for the franchise - the game takes place some thirty years after the original Killzone trilogy, so most of the characters and story arcs from those games have passed into history. And while die-hard fans will appreciate the nods to earlier Killzone titles, no knowledge of the Killzone universe is required to get into the story. Will Killzone’s campaign be co-op? ( source) STH: Killzone Shadow Fall’s campaign should last well over 10 hours for most gamers. ![]() STH: No, the campaign will not have a co-op mode. However, we’re planning to release a separate Online Co-op Expansion Pack after launch it will add a new wave-based game mode, in which up to four players take on hordes of enemies in special arena maps. ![]() For more information about the Online Co-Op Expansion Pack, please refer to our Season Pass announcement. Any plans for split screen support? Playing a game has always been more fun locally then online. Will Killzone Shadow Fall multiplayer run on dedicated servers, or peer to peer? Will there be peer-to-peer hosting at all? ( source) STH: We currently have no plans for split-screen support. How will the level system in multiplayer work? ( source) STH: We are running with dedicated servers to handle the transfer of data between clients. STH: We have a Challenge-based system, where completing one of the 1,500 Challenges will increase your rank by one. Why did you choose to remove XP and levels? ( source) We will continue to add new Challenges after launch. STH: Levels are part of the game, as completing one of the 1,500 Challenges increases your rank. ![]() Its pretty though.Any news of vehicles in the multiplayer? ( source) However, we felt XP was less about skill and more about time, so we designed a new system with a greater emphasis on skill. GG has the skill obviously but they usually short one side of the stick. In gears 3 I could play bots solo, mp, split screen online, coop campaign, coop hoard and any combination. As is il beat it and move on, maybe play some mp here and there. It needs to be THE ps4 game for friends like what Gears was for the 360. It needs a campaign, coop, some hoard or survival mode, and mp. Either a great sp w no coop or coop and a short campaign. KZ is a great series but its always lacked the complete package. I've always loved that KZ still has bots, only that, COD, and Gears still do it well IMO. I'd like to mess around offline w my bro to practice. Il be pissed if there's no bots in this and Mercenery though. Then again only KZ3 had coop so its not a standard for GG like it is for Halo, Gears, and COD. Friends can't sit around like gears and play four player coop. Now you need two consoles, two games, and two subs for ps online.
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